Released on itch.io


Finally. I've managed to address some feedback from js13k and now publishing updated version on itch.io.

I feel there are still space for improvements even with 13k archive limitation. Drones can be smarter and the maze could be more complex and rich. Some textures left unused and there are still many ways to optimize procedural generation.

Some bugs from the original compo version are fixed. There are fixes for shield power-ups, level-up logic and some other noticed glitches.

Unfortunately, recent updates to Safari has broken my shaders - the distant walls are painted misty-gray instead of black. I haven't noticed that behavior before. So there are still some refinement needs to be done.

Eventually, I'll fix the most of them to make this a perfect 13k experience :)

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